AI Insights · Timothy · April 2025
Top Basketball Games in South America - Q1 2025
Explore the performance of the top basketball games on a unified platform in South America during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the basketball gaming scene in South America showcased impressive performances from several top apps on a unified platform, combining data from both iOS and Android. Here's a look at how these games fared, based on insights from Sensor Tower.
街中のバスケキング by Lesser Panda Limited saw a fluctuating trend in weekly revenue, peaking at approximately $3.5K at the start of January and closing the quarter around $2.3K. Weekly downloads began strong at about 31K and eventually stabilized around 12K. Active users demonstrated a significant rise, starting at 56K and reaching over 60K by the end of March.
NBA Infinite from Level Infinite experienced varied weekly revenue, reaching a high of $2.5K in the last week of March. Downloads showed a consistent decline, starting at 12K and settling around 6K. Active users remained relatively stable, maintaining figures around 130K throughout the quarter.
NBA 2K Mobile Basketball Game by 2K displayed steady revenue growth, with peaks reaching $2.7K in February. Weekly downloads fluctuated, starting at 9K and ending close to 5K. Active user numbers hovered around 20K, indicating a loyal player base.
Basketball Stars™: Multiplayer, published by Miniclip.com, showed a significant spike in downloads mid-quarter, with numbers soaring to 42K. Revenue varied, peaking at $1.7K in mid-March. Active users maintained a robust presence, hitting 100K in February before settling at around 76K by the end of the quarter.
Finally, NBA 2K25 MyTEAM also from 2K, experienced a decrease in revenue, starting at $1.6K and ending below $1K. Downloads remained consistent, averaging around 5K weekly. Active user engagement saw a dip, starting at 13K and dropping to 4.5K by March's end.
For more detailed insights and data, visit Sensor Tower's official reports.